About Me

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I make levels, art, and words. I'm a creative mind who can problem solve like the engineers.

Sunday, June 20, 2021

Brief Page Revamp

 Good morning Ladies, Gentlemen, and all those in between. 


    It occurred to me that I should be using this page to present the broader range of subjects that I dabble in. While I will stand by that the one medium I can confidently say I understand to a professional extent is level design (hence why the URL has no changed), I am somewhat of a jack of all trades. I write, I draw, I have a near professional understanding of Graphic Design, and I'm a competent programmer to boot. When it comes to skills needed for game development, really the only thing on the list I'm missing is musical talent. 

George, will you please type out the clip of the off-key sad trombone?

*wAh WaEh wUH wAaEaUhhG*

Viewers, please read that last line in a trombone voice.

    

    Anyway, I will henceforth be using this blog as a more regular journal to discuss things outside of level design. I have some interesting other projects I have in the works, and I think it's time this page stood for myself as a creator, not just a level designer. I'll have a general portfolio with a quick scattered view of my works that you can see at a glance, and more specific portfolios for individual mediums.

Monday, March 8, 2021

Quick Blog Doctor's Appointment


Hello again. I don't actually have much to talk about at the moment, just wanted to send a quick post here to say that this blog is, in fact, not dead.

I have it all sourced on my Doomworld profile and LinkedIn, however this blog gets almost no traffic at the time of posting, so I don't bother updating these very often.

However this still is a place for potential employers and other level designers to come see what I've done, so I just want to let everyone know that this hasn't been abandoned. Thank you.